In the criminal underbelly of the city, the Rogue’s Guild doesn't settle internal disputes, territory wars, or leadership promotions with messy street brawls. Bloodshed draws guards; instead, they play The Gambit — a lethal game of dice that demands intelligence, flawless planning, and extreme sleight of hand.

You play as a fresh, low-level initiate with nothing but a pocketful of basic dice and a dream to climb the criminal hierarchy to become the ultimate Guild Master. To rise through the ranks, you must challenge rival block captains, cheat your way through crooked backroom tables, and manage your crew of dice.


Six dice are your crew. Every face of a die is an action: attack, block, poison, a heal, and before each round you get five seconds to twist them all, turning the faces you want to the top. 

Then you hand out the actions: who acts, in what order, on whom. Lock it in and the round plays out.

Three stages, one map each: fights, rest sites, and strangers with an offer. Beat the stage boss to move on.